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WAVEMAKER 9.0
Platform : Cloud App
Process : Agile
Role : Visual Experience Design
CHALLENGE
Transformation the experience of wavemaker UX and visual form scarred experience to new age light cloud interface
OBJECTIVE
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Setting up goals
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Stakeholder Interview
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Establishing Key audiences
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Building Personas
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Creating User journeys and scenarios
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Creating site Map
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Creating Wireframe
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Low - fidelity Prototype
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High - fidelity Prototype
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High - fidelity Design
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Non - Functional Design System
SETTING GOAL AND OBJECTIVES
WHAT IS THE APPLICATION ABOUT ?
WaveMaker Platform that combines rapid application Development (RAD) with PAAS (Platform As A Service) for user speedy creation of custom Apps that are browser delivered (responsive web) or device installed (hybrid mobile apps). WaveMaker removes bottlenecks in building Apps* with good UI, using popular frameworks and industry-standard products. WaveMaker Apps are integration ready (with RESTful API) and scale well on cloud deployment.
WHAT ARE THE GOAL OF APPLICATION?
The goal of application to ease of use to improve efficiency
digital transition applying latest technologies and the optimal user experience.
WHO ARE THE USER OF THIS APPLICATION ?
Developer Community
Big Enterprises
Small Enterprises
OLD DESIGN

Challenges
WaveMaker quoted, the conversion rate through multiple touch-points of the brand as well as the product lifecycle was merely 2%
NEW DESIGN
Approach
Research and Analysis
Brainstorming
Competitors & Best Practices Analysis
User Research & Usability Testing
UX Beta Launch & Evaluate
Custom Testings
Usability Test
Feedback collection through Analytics
Design & Production
Wireframing & Prototyping
Hi fidelity Design
Setting Usability Metrics
Processing Diagrams & Experience Maps
Creating Framework
Alpha/Beta Version
Hi fidelity Design

Platform Work Area Design

Project Dashboard Design

Tool Plane Design

Model Design

Empty State
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