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WAVEMAKER 9.0
Platform : Cloud App
Process : Agile   
Role : Visual Experience Design
CHALLENGE
Transformation the experience of wavemaker UX and visual  form scarred experience to new age  light cloud interface
OBJECTIVE
  • Setting up goals
  • Stakeholder Interview
  • Establishing Key audiences
  • Building Personas
  • Creating User journeys and  scenarios
  • Creating site Map
  • Creating Wireframe
  • Low - fidelity Prototype
  • High - fidelity Prototype
  • High - fidelity Design
  • Non - Functional Design System
SETTING GOAL AND OBJECTIVES
WHAT IS THE APPLICATION ABOUT ?
WaveMaker Platform that combines rapid application Development (RAD) with PAAS (Platform As A Service) for user  speedy creation of custom Apps that are browser delivered (responsive web) or device installed (hybrid mobile apps). WaveMaker removes bottlenecks in building Apps* with good UI, using popular frameworks and industry-standard products. WaveMaker Apps are integration ready (with RESTful API) and scale well on cloud deployment.
WHAT ARE THE  GOAL OF  APPLICATION?

The goal of application to ease of use to improve efficiency

digital transition applying latest technologies and the optimal user experience. 

WHO ARE THE USER OF THIS APPLICATION ?

Developer Community  

Big Enterprises

Small Enterprises

OLD DESIGN
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Challenges

WaveMaker quoted, the conversion rate through multiple touch-points of the brand as well as the product lifecycle was merely 2%

NEW DESIGN
Approach
Research and Analysis

Brainstorming

Competitors & Best Practices  Analysis

User Research & Usability Testing

UX Beta Launch &  Evaluate

Custom Testings

Usability Test 

Feedback collection through Analytics

Design & Production

Wireframing & Prototyping

Hi fidelity  Design

Setting Usability Metrics

Processing Diagrams & Experience Maps

Creating Framework

Alpha/Beta Version

Hi fidelity  Design

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Platform Work Area Design
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Project Dashboard Design
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Tool Plane Design
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Model Design
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Empty State
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